A high dan-level player ( to which our programs aspire ) would play it 
properly. 

I'm a mid-kyu player, and I find these solutions about half the time, and half 
not; that's why I am not a dan-level player, lol.

GnuGo does have a method ( dragon status ) to explicitly ask "is this group 
alive or dead?"

Correction to my post: the title is Rescue and Capture. 




________________________________
From: Stefan Kaitschick <[email protected]>
  
I wouldn't consider not solving this 
pathological.
I think it's a pretty difficult 
problem.
Without a "problem warning" most amateur 
players would miss it too.
You can't force life and you can't force 
connection. The either-or is easy to miss.
 
Stefan 
 
----- Original Message ----- 
>From: terry 
>  mcintyre 
>To: computer go 
>Sent: Sunday, December 20, 2009 7:03 
>  PM
>Subject: [computer-go] problem which 
>  current programs have difficulty solving
>
>
>This 
>  gem is from one of Yilun Yang's little pocket-sized books - I think it is 
>  called Recovery And Connections. 
>
>Neither Gnugo, Fuego, nor Many Faces 
>  of Go is able to solve it. Fuego came closest, recognizing the best black 
>  move, but a few moves later, it lost interest and played elsewhere. GnuGo 
>  rejects the winning move as "unsafe".
>
>Btw, GoGui/Gnugo have a method to 
>  "find dragon status"; is there something comparable with Fuego/GoGui?
>
> Terry McIntyre <[email protected]>
>
>


      
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