Darren Cook wrote: > This (if I've understood correctly) is what I thought the dynamic komi > idea was, i.e.: > Aim to be winning 60% of simulations. > If winrate is over 60, increase the artificial komi (if black; > decrease it if white) on the next move (*). > If winrate is below 40, then do the opposite.
In my original experiments (in Summer 2009) I let the bot use dynamic komi when it was stronger than the opponent (and thus had to give handicap): "RULE 42" I started with a reasonable komi-bonus for the bot (leading to a 30+ percentage for the bot) and kept this until the bot climbed above 42 %. Then the komi value was reduced by 10 or 8 or 5 points. The procedure worked well for instance when MC-Many Faces played against a non-MC version of MF. > This should work well on all board sizes, for both black and white, > and in all stages of the game (though increasing the 60% threshold > as the game progresses may make sense). Right. > I'm surprised people are using a simple linear decreasing rule, but > very interested to hear there is a tangible improvement. I was surprised, too. > Perhaps being adaptive isn't needed? The simplest solution is the best solution (old proverb). Ingo. -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/