The Maddison et al, and Clark et. al. papers, http://arxiv.org/pdf/1412.6564v2.pdf http://arxiv.org/abs/1412.3409, both suffer from a lack of very high skilled games, and thus result to using (possibly blitz) games from lower ranked players on KGS. Has there been any effort to gather data from the Asian Go servers? Presumably there's even more high level games available there. I don't see any mention of this on http://senseis.xmp.net/?GoDatabases.
Is anyone aware of other data sets available? Also has anyone tried fooling around with training their own DNN's? I'm curious if anyone has compared the weight tying method of Clark et al, with the more brute force method of Maddison et al. where they generate additional data by applying random rotations and reflections of the games. -Justin
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