Hi, I've been searching the mailing list archive but can't find an answer to this.

What is currently the number of playouts per thread per second that the best programs can do, without using the GPU?

I'm getting 2075 in light playouts and just 55 in heavy playouts. My heavy playouts use MoGo like patterns and are probability distributed, with liberty/capture counts/etc only updated when needed, so it should be pretty efficient.

What would be a good ballpark for this?

Thank you,
Gonçalo F.
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