I must admit that I don’t quite follow how you’ve implemented things, but
then you seem to be further along than me as I haven’t even started with
transposition tables.

Urban

Well I took the liberty to steal and very crudely modify a MCTS diagram from wikipedia:

http://pwp.net.ipl.pt/alunos.isel/35393/mcts.png

Maybe with images it is clearer. You seem to be using an acyclic graph with pointers for the arcs. When you need to find transpositions, and free malloc'd nodes because you're out of memory, I find my solution much more practical because all the information for selecting what play to make is in the current node. But Pachi is no small program so I'm sure I'm wrong somewhere.

Gonçalo
_______________________________________________
Computer-go mailing list
[email protected]
http://computer-go.org/mailman/listinfo/computer-go

Reply via email to