I'll try to address the issues brought up as best as I can. Regarding the game time messages (opponent resigned, please capture dead stones, etc) not being easy to notice, I'm working on it. However the language barrier shouldn't be a problem as the website recognizes locales of jp, cn, kr and is translated to those languages, albeit Korean translation is still of rather low quality. As for letting players mark dead stones, it only causes more problems than it solves. Currently the algorithm recognizes dead groups correctly 90% of the time, I will improve on the algorithm (probably train a dcnn to do it). For now the remaining 10% of the time the players unfortunately have to play a few extra moves to clear up the situation for the server.
Regarding choosing names, its actually paid feature (info in the FAQ), partly because I have to check that the name isn't offensive. However, in case of well known bots I can make an exception, they are after all there partly to get visibility among go players and its only fair they get to use their own name. Marking players as bots will probably happen in the near future. As for your game Remi, your opponent resigned, there should have been both audio and text notifications of it happening (the text appears where the resign and pass buttons are during the game). I will probably create some way of watching games in real time, but for now you can find the links to recently played games in an rss, to which there is a link in the FAQ. Any and all feedback is much appreciated. As for comparison to OGS, it tries to be everything to everyone, which just isn't my cup of tea. I wanted to create a simple server, with reasonable settings, where you can just play without having to worry about the irrelevant details and trust you get good match ups (at least after the first few games to establish your rating). My rating system... well I'm going to try to get it published and as such I'm not yet ready to discuss it publicly. But I can reveal the results I got, tested it on 32k professional go games, 230k dgs games and 5.4mil goquest games. The error rates on test data (after optimizing hyper parameters on separate training data) were 48.254%, 46.679%, 47.072%, comparable numbers for Elo were 48.321%, 47.795%, 48.845%, TrueSkill were 48.313%, 46.914%, 47.194%, and for Glicko 48.289%, 46.704%, 47.127%. Runtime is O(1) which is roughtly 50% slower than Glicko or Trueskill. I hope it serve well on my go server :) On Mon, May 23, 2016 at 6:02 PM daniel rich <[email protected]> wrote: > Nice, Thanks Henry! > > I am in the process of bringing up my first bot(as are a bunch of people) > so I will probably try and connect in the next couple of days. > > --Danny > > On Mon, May 23, 2016 at 8:46 AM, Petr Baudis <[email protected]> wrote: > >> Hi! >> >> On Sun, May 22, 2016 at 08:56:09AM +0000, Henry Hemming wrote: >> > Hello, I would like to invite all you go bot developers to my new go >> server. >> > >> > http://goratingserver.appspot.com >> >> I tried a game last evening too. I didn't mind not being able to >> choose my nickname too much (I just clicked until I got a rodent nick ;), >> and I liked the mechanics and minimalism in general. >> >> However, at the end of the game both me and my opponent became a bit >> confused as we didn't realize we have to capture dead stones; I'd >> strongly suggest adding ability to mark dead stones before releasing it >> to wider audience; playing it out is really tedious and my opponent >> didn't realize they had to do it at all (the message is not so well >> visible, they might not know English or even know how to read). >> >> I'm not sure if I'll return; if I wanted to play in the browser, I'd >> pick OGS and it doesn't seem clear what the advantages of your server >> are, possibly besides your unique rating algorithm (which I'd also love >> to hear more about). >> >> -- >> Petr Baudis >> If you have good ideas, good data and fast computers, >> you can do almost anything. -- Geoffrey Hinton >> _______________________________________________ >> Computer-go mailing list >> [email protected] >> http://computer-go.org/mailman/listinfo/computer-go >> > > _______________________________________________ > Computer-go mailing list > [email protected] > http://computer-go.org/mailman/listinfo/computer-go
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