>>> The issue with Japanese rules is easily solved by refusing to play >>> under ridiculous rules. Yes, I do have strong opinions. :) >> >> And the problem with driver-less cars is easily "solved" by banning >> all road users that are not also driver-less cars (including all >> pedestrians, bikes and wild animals). > > I think you misunderstand the sentiment completely. It is not: Japanese > rules are difficult for computers, so we don't like them. > > It is: Japanese rules are problematic on many levels, ...
Yes, that was the sentiment I understood. Chinese rules (Tromp-Taylor, etc.) are nice and clean, so easy to implement. They were useful props to make the progress up until now. The real world is messy and illogical, as are the corner cases in Japanese rules. Assuming you are in this for the AI learnings, not just to make a strong Chinese-rules go program, why not embrace the messiness! (Japanese rules are not *that* hard. IIRC, Many Faces, and all other programs, including my own, scored in them, before MCTS took hold and being able to shave milliseconds off scoring became the main decider of a program's strength.) Darren -- Darren Cook, Software Researcher/Developer My New Book: Practical Machine Learning with H2O: http://shop.oreilly.com/product/0636920053170.do _______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go