[Apologises for multiple postings]

Call for Papers


IEEE Transactions on Games (ToG)
Special Issue on Game Competition Frameworks for Research and Education

Editors: Jialin Liu, Diego Perez-Liebana, Tristan Cazenave, Ruck Thawonmas


Submission Deadline: 8 January 2018                            


Games are an ideal domain to study computational intelligence methods because 
they provide affordable, competitive, dynamic, reproducible environments 
suitable for testing new search algorithms, pattern-based evaluation methods, 
or machine learning concepts.Diverse game competitions have been designed for 
different research purposes and some of them have been successfully organised 
for 10 years, such as the game Go competition series and PacMan competition 
series. The past game competitions organised in conferences, industry or as 
private leagues have covered various games, from single-player board/video 
games to real-time strategy games. In different competitions, the participants 
are invited to submit an agent to play a specific game or a set of unknown 
games without intervention of human at least as good as professional human 
players, or to submit an agent to design a game or game rules. These have not 
only received submissions from academic institutions, but also attracted the 
attention of the games industry. Dozens of universities have used different 
game competition frameworks in modules of Game Design, Artificial Intelligence 
or Machine Learning. 

The following is a list of suggested, not exclusive, competitions for this 
special issue:
Angry Birds Level Generation
Computer Game Olympiads (including Chess, Amazons, Backgammon, Bridge, Chinese 
Chess, Dots and Boxes, Draughts, Go, ...)
Dota2 Bot
Fighting Game AI
Game Data Mining
General Video Game AI
Geometry Friends Cooperative Game AI
microRTS AI
Ms. Pac-Man Vs Ghost Team
Showdown AI
StarCraft AI
Text-Based Adventure AI
Visual Doom AI
We invite the submission of papers about high quality work on game competition 
frameworks, entry submissions, their use as research testbeds to obtain novel 
experimental results, or as educational and teaching material. Regular, short 
and letter papers are invited to this special issue, with the following 
suggestion for these lengths: 
Letter papers detailing use of competitions as educational or teaching material 
OR describing competition entries; 
Short papers with a technical description of the game competition framework 
(including link to the released code of the benchmark) OR a description of 
competition entries; 
Regular papers describing work using a competition benchmark as a research 
environment for novel experimental results, OR description  of the game 
competition including analysis of the top entries and final results.
Competition organisers and participants are encouraged to communicate and 
collaborate with each other to avoid duplicating descriptions of framework, 
rules, entries, etc. For more information, see the special issue webpage 
<http://gameai.eecs.qmul.ac.uk/si-tog/>.

Authors should follow normal TOG guidelines for their submissions, but clearly 
identify their papers for this special issue during the submission process. 
Extended versions of previously published conference or workshop papers are 
welcome, provided that the journal paper is a significant extension, and is 
accompanied by a cover letter explaining the additional contribution. See here 
<http://cis.ieee.org/ieee-transactions-on-computational-intelligence-and-ai-in-games.html>
 for author information and page length limit.

* From 1st January 2018, the journal IEEE Transactions on Computational 
Intelligence and AI in Games (TCIAIG) will be called IEEE Transactions on Games 
(ToG).
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