On 26-10-17 15:55, Roel van Engelen wrote:
> @Gian-Carlo Pascutto
> Since training uses a ridiculous amount of computing power i wonder
> if it would be useful to make certain changes for future research,
> like training the value head with multiple komi values
> <https://arxiv.org/pdf/1705.10701.pdf>

Given that the game data will be available, it will be trivial for
anyone to train a different network architecture on the result and see
if they get better results, or a program that handles multiple komi
values, etc.

The problem is getting the *data*, not the training.

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