With the recent upgrade to 10 block 128 filter net for LZ a few more people have started running LZ bots on CGOS. I'm running the last 6x128 net as LZ-b3b00c-t1-v3200, and it is using a recent build from the next branch (v0.12-24-g4a77da5). I plan to make this an anchor that runs a long time. I also tried running a full thinking time bot as LZ-1a198f-t2-nolim, but it caused my computer to lockup and lose on time. I'll try debugging that later, and in the meantime avoid nolimit bots.
Some other LZ bots active now: LZ-5b9-t4, LeelaZero-10B-w5b9, LeelaZ_1080_ae205d. I don't know anything about these but they appear to be recent 10x128 nets, and they use a good amount of time to play so probably don't have a playout/visit cap. I guess I'll wait awhile to see if more LZ bots appear before running any new 10x128 nets myself. - Andy aka KillerDucky 2018-03-04 22:38 GMT-06:00 Andy <andy.olsen...@gmail.com>: > See below Cross-post from https://www.reddit.com/r/cbaduk/comments/823ekq/ > lz1a198ft1v2600_on_cgos > > I'm volunteering to run some LZ bots on CGOS (the main person running them > before has decided to stop). The first one, LZ-1a198f-t1-v2600, will get > 100 games soon. > > I decided to use -v2600 because it uses about the same amount of GPU time > as -p1600 but it is stronger. Full command line: ./leelaz -v 2600 > --noponder -r 1 -g -t 1 -d -w 1a198f -l LZ-1a198f-t1-v2600.log > > I plan to eventually run two bots at a time. One as an anchor that runs > for a long time, and another as the most recent net just up to 100 games to > get a BayesElo. This might mean skipping some nets but I don't think it's > necessary to get every single one. Some other bot authors have complained > about too many LZ clones on CGOS. > > I also plan to occasionally run a net with full thinking time (remove -v2600 > --noponder, and use -t2 which seems close to optimal on my machine). I > have a GTX960, when I run this test I'll post some information on how many > playouts it gets in the games. > > - Andy aka KillerDucky > >
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