All I can tell you about is my javaBot player. If you want really simple and easy to understand, mine is probably best because all it does is generate and test legal moves and score the final position and it does this in the simplest possible way. I think the source code is in a single tiny file.
But if you care about developing algorithms, you might find that the others have more sophisticated data structures that would support more complicated heuristics. And you might not like my Java, I basically wrote this bot without knowing java and spent more time reading documentation than coding. Don On Mon, May 3, 2010 at 5:01 PM, Tobias Pfeiffer < [email protected]> wrote: > Dear Computer-Go mailing-list subscribers, > > I have a little question and I would be very glad if you could help me > out. I'm part of a seminar group, which is trying to implement a simple > Go-Bot. Therefore we wanted to use a Basic Player so we just need to > care about the algorithms. The language of choice is Java (we got no > C(++)-experts), we already know 3 basic-players: > > - plug-and-go > - javaBot by Dan Diley > - Orego > > We'd be thankful if anyone could add to the list or point out his/her > favorite. So any comments are welcome. > You can also find the list of the basic players on our wikipage: > http://wiki.govb.de/index.php?title=ComputerGo and while you're there > and have time it'd be nice if you'd take a look on the papers listed and > notify us if you feel that any significant contribution is missing. > > Thanks in advance & greetings, > Tobias > > > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >
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