Hi!

On Thu, Jun 17, 2010 at 10:04:58PM +0800, Fuming Wang wrote:
> > Do all the games have to start synchonously?
> >
> >
> Games are started one clock at a time.

  I'm sorry, I don't quite understand that - does that mean that
different games can start at different times?

> I do not quite understand your description.  I'm guessing that you mean to
> have n playouts at a time instead of one playout at a time like the regular
> UCT algorithm. Nonetheless, FPGA based method are very static in structure,
> and can not adapt easily to the dynamic changes of a game tree like a
> software implemented tree structure. So I don't know how to implement UCT
> type dynamic tree search algorithms in FPGA right now.

  I haven't meant the tree search to be done on the FPGA at all, I have
merely tried to draft a method to effeciently queue games to be played
on the FPGA next. Are you planning to do the alpha-beta search in the
FPGA?

-- 
                                Petr "Pasky" Baudis
The true meaning of life is to plant a tree under whose shade
you will never sit.
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