$5000 buys a lot of processing power these days.  It's easily enough for a
32 core cluster.

David

> -----Original Message-----
> From: [email protected] [mailto:computer-go-
> [email protected]] On Behalf Of Darren Cook
> Sent: Sunday, June 27, 2010 2:31 AM
> To: [email protected]
> Subject: Re: [Computer-go] Heavy playouts and randomness
> 
> >> I had a real shock today, on a par with the shock of England losing
> >> 0-0 to Algeria the other day.
> 
> > 0-0 is a tie, not losing. ...
> 
> You'll never get a job with a British newspaper with that attitude ;-)
> 
> > And the playout policies in Fuego and Mogo are probabilistic, even if
> > there are circumstances under which they react deterministically...
> 
> Thanks for all the replies. Trying to tie them together, it sounds like
> more randomness is needed (but only slightly more), either in the form
> of Mogo's fillboard algorithm, or Pachi's 90% rule, or the weight system
> of Crazystone and ManyFaces.
> 
> It is interesting that Crazystone, Zen (maybe) and Many Faces consider
> patterns on the whole board during playouts, while Mogo just considers
> them next to last move, and Fuego just next to the last 2 moves.
> 
> I guess moving to whole board patterns doesn't actually add much CPU,
> because they are only 3x3: a list of matching patterns can be
> maintained, and after each move only a few points need to be considered
> for new pattern matches.
> 
> Darren
> 
> 
> 
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