$5000 buys a lot of processing power these days. It's easily enough for a 32 core cluster.
David > -----Original Message----- > From: [email protected] [mailto:computer-go- > [email protected]] On Behalf Of Darren Cook > Sent: Sunday, June 27, 2010 2:31 AM > To: [email protected] > Subject: Re: [Computer-go] Heavy playouts and randomness > > >> I had a real shock today, on a par with the shock of England losing > >> 0-0 to Algeria the other day. > > > 0-0 is a tie, not losing. ... > > You'll never get a job with a British newspaper with that attitude ;-) > > > And the playout policies in Fuego and Mogo are probabilistic, even if > > there are circumstances under which they react deterministically... > > Thanks for all the replies. Trying to tie them together, it sounds like > more randomness is needed (but only slightly more), either in the form > of Mogo's fillboard algorithm, or Pachi's 90% rule, or the weight system > of Crazystone and ManyFaces. > > It is interesting that Crazystone, Zen (maybe) and Many Faces consider > patterns on the whole board during playouts, while Mogo just considers > them next to last move, and Fuego just next to the last 2 moves. > > I guess moving to whole board patterns doesn't actually add much CPU, > because they are only 3x3: a list of matching patterns can be > maintained, and after each move only a few points need to be considered > for new pattern matches. > > Darren > > > > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
