Dear all,
Prof. Fujita, Editor-in-chief of Knowledge-Based Systems which has impact factor 0.924 (1.103 for 5-year IF), has agreed upon a special issue, with the title "Special Issue on Artificial Intelligence in Computer Games". High quality research papers are solicited on all aspects of research related to computers and games. Relevant topics include, but are not limited to: l Knowledge Representation Models for computer games l Monte Carlo tree search and reinforcement learning for computer games l Computational intelligence for computer games l Interactive Computer Game: Human-Level's AI l Current state of game-playing programs for board, card and puzzle games l New theoretical developments in game-related research l Using of Computer game to develop advanced AI l General scientific contributions produced by the study of games l Social aspects of computer games l Parallel computation for computer games such as volunteer computing, and other technologies like grid computing, etc. l Cognitive research of how humans play games and impact of games on humans' comprehension in different social activities and else. l Networked games, dialogue game protocols for conflict resolution. l Intelligent agents in Computer Game We will invite selected papers from TAAI 2010, and the associated workshop, International Workshop in Computer Games 2010 (IWCG 2010), to submit for further review around September 2010. You are cordially invited to submit papers to TAAI 2010 and IWCG 2010, and further for the special issue. And, also, please help distribute this message to those who you think may be interested. l Paper submissions due: July 12, 2010. l Notification of acceptance: August 6, 2010. l Camera-ready final papers due: August 27, 2010. l Tournament registration due: September 8, 2010. Thank you very much. I-Chen Wu Best Regards, Shi-Jim Yen Associate Professor of CSIE, in NDHU, Houlian, Taiwan.
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