Zen was indeed heading for a crushing win.
The first funky move by zen was 157 and after that it didn't get a thing right.
Many truly separate battles are still the bane of mc bots.
I guess that's the natural price to pay for always considering the whole board. What is frightening about this example is that even "easy" semeais seem to contribute substantially to the overall confusion. I have seen Zen perform wonderfully in playing against 2 weak enemy groups at once.
But in that case it was really one big battle.
It's counterintuitive, but the problems start when fights are "obviously" separated. Imo, Zen 5.9 has reached 2 dan level. That's very impressive and is a warning against dire prognostications of future stagnation. My guess is that a lot of effort has already gone into avoiding gratuitous context switching in the mc search. Maybe in the future old concepts like "groups" and "connections" will sneak in through the back door of statistical mc search evaluations.

Stefan

----- Original Message ----- From: "terry mcintyre" <[email protected]>
To: <[email protected]>
Sent: Monday, August 30, 2010 4:32 AM
Subject: Re: [Computer-go] Last night: Zen5.8 vs John Tromp


I just watched this Zen19N game:

http://files.gokgs.com/games/2010/8/30/Zen19N-atheist.sgf

If I am reading correctly, Zen could have killed the bottom right, but played
its own liberties before taking away its opponent's liberties.

There is also a tail which zen lost at the top, due to negligence.

The bottom left group, I think, could have been saved.

This looks like a classic case of snatching defeat from the jaws of certain
victory.

Perhaps this game can provide some useful test cases?
Terry McIntyre <[email protected]>


Unix/Linux Systems Administration
Taking time to do it right saves having to do it twice.



----- Original Message ----
From: Yamato <[email protected]>
To: [email protected]
Sent: Thu, August 26, 2010 9:33:16 AM
Subject: Re: [Computer-go] Last night: Zen5.8 vs John Tromp

I attach the image of Zen's evaluation in the game.

Look at the white  groups at the top and top-left. Both of them are not
100% correctly  evaluated. When this happens, Zen gets weaker because of
the divergence and  inaccuracy of Monte-Carlo simulations.
I think it must be the current major  problem of all MC programs.


Christian Nentwich wrote:
>From a  quick look, I would say the bots' evaluation in this case is
entirely
>correct. Zen was quite far ahead, and then made some bad endgame >mistakes. >The trade around move 200 is particularly costly. Playing even a simple >safe
>move at 176 (like B10) would win the game without  trouble.
>
>Christian
>
>
>On 26 August 2010  10:01, Darren Cook <[email protected]>  wrote:
>
>> > Tonight an interesting game was played in  the
>> > cellars of KGS: Zen19N vs Tromp.
>> > (Zen is a  bot, Tromp is John Tromp...)
>> >
>> > You can download  the sgf from the KGS archives at
>> >  http://www.gokgs.com/gameArchives.jsp?user=tromp&year=2010&month=8
>>  >
>> > For a long time bots (Zen itself, Many Faces)  believed
>> > that White (=Zen) was clearly ahead. But around move  200
>> > the evaluations swung over, until Tromp won after move  271.
>>
>> Thanks Ingo. What are people's thoughts: were the programs mistaken >> in
>> their optimism, or did Zen make a mistake in  the middle game?
>>
>>  Darren
>>
>>
>> --
>> Darren Cook, Software  Researcher/Developer
>>
>> http://dcook.org/gobet/   (Shodan Go Bet - who will win?)
>> http://dcook.org/work/ (About me and  my work)
>> http://dcook.org/blogs.html (My blogs and  articles)
>>  _______________________________________________
>> Computer-go mailing  list
>> [email protected]
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>>
>----  inline  file
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--
Yamato



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