If you use "whole number" komi and your program treads draws at 1/2 wins 1/2
losses (or what is maybe easier a draw and a loss, and treat wins as 2 wins
and losses as 2 losses )
then the winrate at the right komi should be 50%

so if the real winrate is far below (-25%) or above (75% +) this you need to
adjust the komi

The problem is that your program needs to do something with draws.
(and the normal UCB formulas don't work)


On Tue, Sep 14, 2010 at 10:28 AM, Stefan Kaitschick <
[email protected]> wrote:

>  The usual way to use the opponents time, if it is used at all, is to guess
> the opponents move, and do a normal search on that presumption.
> If the guess was correct, then the search results can be used, otherwise
> they are thrown away.
> This is probably the most reasonable way, but ofcourse the effectiveness is
> not so great.
> Getting back to the the dreaded topic of dynamic komi, I would like to
> suggest an alternate way of using this time:
> Do a normal move search at several different komi levels, each with a
> fraction of the normal number of positions.
> It's not about finding the best move, only about estimating the winrate at
> different komi levels.
> This komi vs winrate profile could then be used to determine komi for the
> next search.
> Basically adjust the komi to the largest value that avoids a significant
> drop from the winrate at regular komi.
> The standard approach probably goes for a certain winrate that must be
> maintained, but that way it's impossible to say how much additional risk is
> actually beeing taken.
>
> Stefan
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