I think these time settings are too slow to watch. 3 hours absolute
time each would be better to see how it goes and it will allow more
rounds too. Anyway i think this answers a need for slower tournaments
for bots who was existing and will be exciting to follow..

On 9/14/10, [email protected]
<[email protected]> wrote:
> Send Computer-go mailing list submissions to
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> Today's Topics:
>
>    1. Invitation to connect on LinkedIn (Fan Xie)
>    2.   October KGS bot tournament: 19x19 (Nick Wedd)
>    3.   2010 SLOW KGS bot tournamenrt, 19x19 (Nick Wedd)
>    4. Re: Re : Re : phantom go, MCTS & decidability (Olivier Teytaud)
>    5. using the opponents time for chosing komi (Stefan Kaitschick)
>    6. Re: using the opponents time for chosing komi
>       (Francois van Niekerk)
>    7. Re: using the opponents time for chosing komi (Willemien)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 13 Sep 2010 10:02:57 -0700 (PDT)
> From: Fan Xie <[email protected]>
> To: computer-go <[email protected]>
> Subject: [Computer-go] Invitation to connect on LinkedIn
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset="utf-8"
>
> I'd like to add you to my professional network on LinkedIn.
>
> - Fan
>
> Fan Xie
> Graduate Student at University of Alberta
>
> Confirm that you know Fan Xie
> https://www.linkedin.com/e/eifj3e-ge1l1auo-2y/isd/1663465878/DIZQ2Rol/EML-invite_guest_snackified_59/
>
> -------------------------------------------------------------------------------
>
> After connecting with Fan, check out:
> - Nathan Torkington at Telecom New Zealand
> - Graham Klyne at Oxford University
> - Rishab Ghosh at Topsy Labs, Inc
>
> (c) LinkedIn 2010
>
>
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> ------------------------------
>
> Message: 2
> Date: Mon, 13 Sep 2010 21:15:00 +0100
> From: Nick Wedd <[email protected]>
> To: [email protected]
> Subject: [Computer-go]   October KGS bot tournament: 19x19
> Message-ID: <[email protected]>
> Content-Type: text/plain;charset=us-ascii;format=flowed
>
> The October 2010 KGS computer Go tournament will be on Sunday October
> 10th, starting at 08:00 UTC and ending at 18:00 UTC.
>
> Note that this is longer than usual, in response to requests.  Only
> people living in Europe and west Asia will normally be awake for the
> whole tournament.  I will be awake for the whole tournament myself, but
> I do not intend to watch every round, so if something goes wrong I may
> not be there to try to fix it.
>
> It will be a 20-round Swiss with 19x19 boards, 14 minutes each of main
> time, and Canadian Overtime of 25 moves in 60 seconds.  It will use
> Chinese rules with 7.5 points komi. There are details at
> http://www.gokgs.com/tournInfo.jsp?id=537.  The overtime setting is
> intended to avoid losses on time through netlag.
>
> I would have preferred to set it to 30 rounds, but the KGS tournament
> creation software does not allow more than 20 rounds.  I shall write to
> wms asking for a simple change to allow for more than 20 rounds.
>
> Registration is now open.  To enter, please read and follow the
> instructions at http://www.weddslist.com/kgs/how/index.html . The rules
> are given at http://www.weddslist.com/kgs/rules.html . Your bot need not
> be strong to enter, indeed weak and new bots are particularly welcome.
>
> Please send your registration email (with the words "KGS Tournament
> Registration" in the title) to me at maproom at gmail dot com (converted
> to a valid address in the obvious way).
>
> Nick
> --
> Nick Wedd    [email protected]
>
>
> ------------------------------
>
> Message: 3
> Date: Mon, 13 Sep 2010 21:15:02 +0100
> From: Nick Wedd <[email protected]>
> To: [email protected]
> Subject: [Computer-go]   2010 SLOW KGS bot tournamenrt, 19x19
> Message-ID: <[email protected]>
> Content-Type: text/plain;charset=us-ascii;format=flowed
>
> There will be a SLOW bot tournament on KGS, extending over Monday
> October 11th - Friday 15th October 2010.  There will be one round a day,
> with time limits of 12 hours each, absolute.  Each game will start at
> midnight UTC.
>
> It will be a 5-round Swiss with 19x19 boards.  It will use Chinese rules
> with 7.5 points komi. There are details at
> http://www.gokgs.com/tournInfo.jsp?id=536.
>
> Once play has started, if something goes wrong I may not be there to try
> to fix it.
>
> Registration is now open.  To enter, please read and follow the
> instructions at http://www.weddslist.com/kgs/how/index.html . The rules
> are given at http://www.weddslist.com/kgs/rules.html . Your bot need not
> be strong to enter, indeed weak and new bots are particularly welcome.
>
> Please send your registration email (with the words "KGS Tournament
> Registration" in the title) to me at maproom at gmail dot com (converted
> to a valid address in the obvious way).
>
> Nick
> --
> Nick Wedd    [email protected]
>
>
> ------------------------------
>
> Message: 4
> Date: Mon, 13 Sep 2010 22:39:35 +0200
> From: Olivier Teytaud <[email protected]>
> To: computer-go <[email protected]>
> Subject: Re: [Computer-go] Re : Re : phantom go, MCTS & decidability
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset="iso-8859-1"
>
>>
>>
>> Actualy, I'm not realy sure I understand why japanese phantom-go is
>> unbounded. Can you explain what is the difference with chinese rules ?
>>
>>
> In chinese rules, there is a superko rule which forbids twice the same
> situation (there are various forms of superko, but
> roughly it forbids games longer than exponential).
> Olivier
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> ------------------------------
>
> Message: 5
> Date: Tue, 14 Sep 2010 11:28:44 +0200
> From: Stefan Kaitschick <[email protected]>
> To: [email protected]
> Subject: [Computer-go] using the opponents time for chosing komi
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
>   The usual way to use the opponents time, if it is used at all, is to
> guess the opponents move, and do a normal search on that presumption.
> If the guess was correct, then the search results can be used, otherwise
> they are thrown away.
> This is probably the most reasonable way, but ofcourse the effectiveness
> is not so great.
> Getting back to the the dreaded topic of dynamic komi, I would like to
> suggest an alternate way of using this time:
> Do a normal move search at several different komi levels, each with a
> fraction of the normal number of positions.
> It's not about finding the best move, only about estimating the winrate
> at different komi levels.
> This komi vs winrate profile could then be used to determine komi for
> the next search.
> Basically adjust the komi to the largest value that avoids a significant
> drop from the winrate at regular komi.
> The standard approach probably goes for a certain winrate that must be
> maintained, but that way it's impossible to say how much additional risk
> is actually beeing taken.
>
> Stefan
>
>
> ------------------------------
>
> Message: 6
> Date: Tue, 14 Sep 2010 11:44:30 +0200
> From: Francois van Niekerk <[email protected]>
> To: computer-go <[email protected]>
> Subject: Re: [Computer-go] using the opponents time for chosing komi
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I assume MCTS. I am yet to implement pondering (thinking in the opponent's
> time), but I was going to just continue searching in my tree during the
> opponent's time. No particular move is picked, but the most likely moves by
> the opponent will automatically receive more focus due to the algorithm.
> This seems better to me (and most efficient possible). Is this not the
> normal way?
>
> This would obviously not give time for the dynamic komi estimation you
> suggest, but intuitively this seems like it will yield the best results (in
> even games).
> --
> Francois van Niekerk
> Email: [email protected] | Twitter: @francoisvn
> Cell: +2784 0350 214 | Website: http://leafcloud.com
>
>
> On Tue, Sep 14, 2010 at 11:28 AM, Stefan Kaitschick <
> [email protected]> wrote:
>
>>  The usual way to use the opponents time, if it is used at all, is to
>> guess
>> the opponents move, and do a normal search on that presumption.
>> If the guess was correct, then the search results can be used, otherwise
>> they are thrown away.
>> This is probably the most reasonable way, but ofcourse the effectiveness
>> is
>> not so great.
>> Getting back to the the dreaded topic of dynamic komi, I would like to
>> suggest an alternate way of using this time:
>> Do a normal move search at several different komi levels, each with a
>> fraction of the normal number of positions.
>> It's not about finding the best move, only about estimating the winrate at
>> different komi levels.
>> This komi vs winrate profile could then be used to determine komi for the
>> next search.
>> Basically adjust the komi to the largest value that avoids a significant
>> drop from the winrate at regular komi.
>> The standard approach probably goes for a certain winrate that must be
>> maintained, but that way it's impossible to say how much additional risk
>> is
>> actually beeing taken.
>>
>> Stefan
>> _______________________________________________
>> Computer-go mailing list
>> [email protected]
>> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
>>
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> ------------------------------
>
> Message: 7
> Date: Tue, 14 Sep 2010 12:03:54 +0100
> From: Willemien <[email protected]>
> To: [email protected]
> Subject: Re: [Computer-go] using the opponents time for chosing komi
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> If you use "whole number" komi and your program treads draws at 1/2 wins 1/2
> losses (or what is maybe easier a draw and a loss, and treat wins as 2 wins
> and losses as 2 losses )
> then the winrate at the right komi should be 50%
>
> so if the real winrate is far below (-25%) or above (75% +) this you need to
> adjust the komi
>
> The problem is that your program needs to do something with draws.
> (and the normal UCB formulas don't work)
>
>
> On Tue, Sep 14, 2010 at 10:28 AM, Stefan Kaitschick <
> [email protected]> wrote:
>
>>  The usual way to use the opponents time, if it is used at all, is to
>> guess
>> the opponents move, and do a normal search on that presumption.
>> If the guess was correct, then the search results can be used, otherwise
>> they are thrown away.
>> This is probably the most reasonable way, but ofcourse the effectiveness
>> is
>> not so great.
>> Getting back to the the dreaded topic of dynamic komi, I would like to
>> suggest an alternate way of using this time:
>> Do a normal move search at several different komi levels, each with a
>> fraction of the normal number of positions.
>> It's not about finding the best move, only about estimating the winrate at
>> different komi levels.
>> This komi vs winrate profile could then be used to determine komi for the
>> next search.
>> Basically adjust the komi to the largest value that avoids a significant
>> drop from the winrate at regular komi.
>> The standard approach probably goes for a certain winrate that must be
>> maintained, but that way it's impossible to say how much additional risk
>> is
>> actually beeing taken.
>>
>> Stefan
>> _______________________________________________
>> Computer-go mailing list
>> [email protected]
>> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
>>
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> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
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> End of Computer-go Digest, Vol 8, Issue 17
> ******************************************
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