On Sat, Oct 2, 2010 at 3:09 AM, "Ingo Althöfer" <[email protected]> wrote: > Hello Zach, > > -------- Original-Nachricht -------- >> Datum: Thu, 30 Sep 2010 20:35:09 -0500 >> Von: Zach Wegner <[email protected]> >> > ... >> > Another interesting chart would be elo per byte (code + data). >> >> Bytes of source code? I believe I'd win that quite easily. >> >> My program has a little over 2000 bytes of source, and when it was >> playing on CGOS it was about 1300. > > > Was this for 9x9 or for 19x19? > I am also very curious to see your code. Please, > share it with us.
Perhaps I will post it soon. It still has plenty of improvements that could be made, and perhaps some bugs. I haven't worked on it for a while, but if people keep asking me I might work on it some more. :) It's very simple, using just regular light playouts and pure UCT. It would be rather hard to make it smarter without substantially increasing the code size, but some simple enhancements could probably be made. > Another topic: > In Kanazawa, you were involved in the chess competitions with RONDO. > Congratulations for achieving two silver medals with it (inuniform > hardware and in the open class)! Thanks! It was a lot of fun. > So, you are familiar both with the computer chess and the computer go world. > > Can we expect you to put (even) more energy in computer go? Perhaps--I checked out the Go tournaments a bit, and they definitely seem interesting. The biggest problems are a lack of Go knowledge and a lack of time. It is quite possible that I will create a serious Go engine in the future, though. Zach _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
