This thought was inspired by the dynamic komi discussion
(specifically, Lewkaz's comments) and it may be most appropriate in
handicap games, if appropriate at all.  I was wondering if anyone has
tried it.  The idea is to replace the WinRate term of your move
selection (at the root and/or in the tree) with a linear combination
of WinRate and ExpectedScore in such a way that WinRate matters more
when WinRate is near 0.5 and ExpectedScore matters more when WinRate
is near an extreme.  Something like this:

   extremeness = 2 * abs(WinRate - 0.5)
   Eval = (1 - extremeness) * WinRate + extremeness * ExpectedScore;

I think ExpectedScore would need to be in the range 0 to 1, just like WinRate.
_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Reply via email to