If I supported your server and protocol, I would follow your rules :) Thanks,
David > -----Original Message----- > From: [email protected] [mailto:computer-go- > [email protected]] On Behalf Of Pete Schwamb > Sent: Friday, October 22, 2010 9:13 AM > To: [email protected] > Subject: Re: [Computer-go] OS and scoring > > Ah, sorry for the misread. Yes, the protocol allows all those things, and I > would love to have more players. The considerations that come to mind are: > > 1) All the previous caveats about protocol compatibility and likely changes > apply. > 2) I would want you to support Bayeux for events, like players arriving in > rooms, or game events, rather than just continuously polling the server > (which could cause resource issues). > > -Pete > > On Oct 22, 2010, at 10:59 AM, David Fotland wrote: > > > I'm not asking for bots. I'm asking for my client to connect to your > server > > so they can play their games using The Many Faces of Go as their go board, > > not using your web interface. This is available now for IGS, and > customers > > have asked for it for KGS. Does your protocol allow bots to set up > matches, > > challenge players, get a list of players in the room, etc? > > > > Regards, > > > > David > > > >> -----Original Message----- > >> From: [email protected] [mailto:computer-go- > >> [email protected]] On Behalf Of Pete Schwamb > >> Sent: Friday, October 22, 2010 8:27 AM > >> To: [email protected] > >> Subject: Re: [Computer-go] OS and scoring > >> > >> On Oct 20, 2010, at 6:04 PM, David Fotland wrote: > >> > >>> I do like GoShrines design. > >> > >> Thanks! > >> > >>> For testing, I'll continue to use kgs, since it > >>> has more players. I would be interested if you allowed me to build a > >>> client interface into my commercial program, so people could play > > directly > >>> from Many Faces of GO. I have an IGS client built in, but KGS does not > >>> allow this. > >> > >> I don't see why I would want to prevent anyone from creating a connector > >> that would let users of their software run bots on GoShrine. I have just > >> published the ruby version on github, so you can see how the protocol > > works. > >> The protocol is comprised of JSON messages passed over long-polling > Bayeux > >> (http://svn.cometd.com/trunk/bayeux/bayeux.html), which is build on HTTP. > >> > >> I can't guarantee that the protocol will never change (it probably will), > >> but I will try to be open in communicating any changes in advance. If > you > >> use the goshrine_bot client (which talks to your bot via GTP), then you > > will > >> be insulated from most of those changes. > >> > >> -Pete > >> > >> _______________________________________________ > >> Computer-go mailing list > >> [email protected] > >> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go > > > > _______________________________________________ > > Computer-go mailing list > > [email protected] > > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go > > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
