If I supported your server and protocol, I would follow your rules :)  

Thanks,

David

> -----Original Message-----
> From: [email protected] [mailto:computer-go-
> [email protected]] On Behalf Of Pete Schwamb
> Sent: Friday, October 22, 2010 9:13 AM
> To: [email protected]
> Subject: Re: [Computer-go] OS and scoring
> 
> Ah, sorry for the misread.  Yes, the protocol allows all those things, and
I
> would love to have more players.  The considerations that come to mind
are:
> 
> 1) All the previous caveats about protocol compatibility and likely
changes
> apply.
> 2) I would want you to support Bayeux for events, like players arriving in
> rooms, or game events, rather than just continuously polling the server
> (which could cause resource issues).
> 
> -Pete
> 
> On Oct 22, 2010, at 10:59 AM, David Fotland wrote:
> 
> > I'm not asking for bots.  I'm asking for my client to connect to your
> server
> > so they can play their games using The Many Faces of Go as their go
board,
> > not using your web interface.  This is available now for IGS, and
> customers
> > have asked for it for KGS.  Does your protocol allow bots to set up
> matches,
> > challenge players, get a list of players in the room, etc?
> >
> > Regards,
> >
> > David
> >
> >> -----Original Message-----
> >> From: [email protected] [mailto:computer-go-
> >> [email protected]] On Behalf Of Pete Schwamb
> >> Sent: Friday, October 22, 2010 8:27 AM
> >> To: [email protected]
> >> Subject: Re: [Computer-go] OS and scoring
> >>
> >> On Oct 20, 2010, at 6:04 PM, David Fotland wrote:
> >>
> >>> I do like GoShrines design.
> >>
> >> Thanks!
> >>
> >>> For testing, I'll continue to use kgs, since it
> >>> has more players.  I would be interested if you allowed me to build  a
> >>> client interface into my commercial program, so people could play
> > directly
> >>> from Many Faces of GO.  I have an IGS client built in, but KGS does
not
> >>> allow this.
> >>
> >> I don't see why I would want to prevent anyone from creating a
connector
> >> that would let users of their software run bots on GoShrine.  I have
just
> >> published the ruby version on github, so you can see how the protocol
> > works.
> >> The protocol is comprised of JSON messages passed over long-polling
> Bayeux
> >> (http://svn.cometd.com/trunk/bayeux/bayeux.html), which is build on
HTTP.
> >>
> >> I can't guarantee that the protocol will never change (it probably
will),
> >> but I will try to be open in communicating any changes in advance.  If
> you
> >> use the goshrine_bot client (which talks to your bot via GTP), then you
> > will
> >> be insulated from most of those changes.
> >>
> >> -Pete
> >>
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> >
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