I've now uploaded the "hevy" engines to the below page. The lite and heavy packs now give a good spread of ratings (Elo of each engine at the time of writing this message is shown below).

The "lite" pack runs several lightweight engines in parallel:

   * 893 Elo - Brown 1.0
   * 1176 Elo - Go169
   * 1194 Elo - Amigo 1.7
   * 1388 Elo -Mirror Go player (falls back to Gnu3.8 L1 if mirror is
     broken)
   * 1480 Elo - GnuGo3.8 Monte Carlo with 100 playouts
   * 1706 Elo - NeuroGo 2.1
   * 1798 Elo - GnuGo3.8 Level 1
   * 1982 Elo - Mogo3 (3000 playouts)

The "hevy" pack runs each of the following in sequence:

   * 1706 Elo - Aya 6.34
   * 1821 Elo - GnuGo 3.8 Cosmic
   * 1845 Elo - GnuGo 3.8 Monte Carlo (default 80 000 playouts)
   * 2141 Elo - Mogo3 (10 000 playouts)
   * 2230 Elo - Mogo3 (30 000 playouts)
   * 2471 Elo - Fuego 0.4.1

Most modern machines should be able to run both packs at the same time without risking any of the engines running out of time. You'll need a 7zip compatible zip program to unzip the Hevy pack (plain old .zip file was too big to fit on the wiki). The lite pack is just a zip file. Download from this page:
http://computergo.wikispaces.com/CGOS+Standard+Engine+Packs

I hope this is useful for keeping the rating system stable. I'll try to run the pack myself, but will be off doing other things for a while now, and will be focusing on writing my own program when I do get some time to look at this again.

Cheers

Raffles

On 20/11/2010 00:01, Robert Finking wrote:
Hi All,

The beta3 edition of the standard engine pack is now available on the computergo wiki:

http://computergo.wikispaces.com/CGOS+Standard+Engine+Packs

This uses the new comma bots implemented by Don. This allows you to contribute to the global rating of the bots.

When you first start, you need to pick a password and a suffix. I have taken "r" as I wanted to let you guys have the prestigious 0, 1, 2, 3 number prefixes =)

This edition auto-restarts all engines after each round to get around stability problems with a couple of the engines under Windows. Do not be alarmed as windows disappear after each game and then reappear - this is intentional.

The file I've uploaded is just the "lite" engine pack, which is designed to work on pretty much any Windows hardware. I've only been able to test it on Windows XP, so if you have Vista or Windows 7, I'd be very interested to hear whether the engine pack works successfully on your platform.

The "hevy" pack will follow in the next week or two. I've done most of the work I think, just a case of getting it time on the server to iron out wrinkles.

I've included release notes for this version, which covers both lite and heavy packs in a file called version.txt.

Any questions, do ask.

Cheers

Raffles

PS If you're away from e-mail, you can get to the wiki via Google if you search for computergo wiki, as long as you put computergo in as a single word - unfortunately "computer" and "go" are both rather common words! http://www.google.com/search?q=computergo+wiki Alternatively searching for cgos standard engine pack, or, cgos gtp engine, works quite well as cgos is an unusual "word". http://www.google.com/search?q=cgos+gtp+engine

On 18/11/2010 14:44, Don Dailey wrote:
There are now several comma bots on the server. This should have a good impact on bringing the ELO ratings in line with the Bayeselo page. I'm currently copying over their ratings every 2 hours.

So now we have a couple of questions to ask the group - primarily for those actually using CGOS.

One possible use of comma bots is for users to have control over how their programs get rated. It was my original intentions to forbid general usage of this mechanism, but it occurred to me that it's possible to just open this up to everyone - you create a comma bot if you want the bayeselo rating to be copied over (every 2 hours or so.) This effectively gives your bot the most accurate rating as it's based on your exact performance over all the games you have ever played. It would also have a positive affect on the rating pool accuracy.

Another possibility is to discourage this and reserve it for clone bots designed to add stability to the rating system.

As a separate issue it is possible to use this copy mechanism for bots who have played less than 100 or 200 games. Since that is probably a huge number of bots over time it would be restricted to bots that have recent activity, perhaps within the last 24 hours.

Any thoughts on either of these points?





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