One way around this would be to not do the scoring on the phone, but on a server. This way you can use a DLL, and if the image processing is done in the phone the data traffic should be very low. Maybe not an optimal solution, but IMHO clearly acceptable and much better then spending several hundred hours to implement it yourself.
/Magnus Jäverberg --- On Sun, 11/28/10, Jim Babcock <[email protected]> wrote: From: Jim Babcock <[email protected]> Subject: Re: [Computer-go] I need an off-the-shelf final position live/dead evaluator To: [email protected] Date: Sunday, November 28, 2010, 5:53 AM Unfortunately, after doing some research I've discovered that the LGPL doesn't work for cell phone apps. To use LGPLed code, it needs to be separated into a dynamically linked library. Android's support for those is terrible, and the iPhone bans them outright, so Fuego is out of the running. I'm starting to suspect that I'll be forced to implement this myself, obnoxious and time consuming as that is. On Nov 27, 2010 12:37 PM, "Michael Williams" <[email protected]> wrote: > Fuego is LGPL. It is plenty strong to score a finished or nearly finished > game. > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go -----Inline Attachment Follows----- _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
