One way around this would be to not do the scoring on the phone, but on a 
server. This way you can use a DLL, and if the image processing is done in the 
phone the data traffic should be very low. Maybe not an optimal solution, but 
IMHO clearly acceptable and much better then spending several hundred hours to 
implement it yourself.

/Magnus Jäverberg

--- On Sun, 11/28/10, Jim Babcock <[email protected]> wrote:

From: Jim Babcock <[email protected]>
Subject: Re: [Computer-go] I need an off-the-shelf final position live/dead 
evaluator
To: [email protected]
Date: Sunday, November 28, 2010, 5:53 AM

Unfortunately, after doing some research I've discovered that the LGPL doesn't 
work for cell phone apps. To use LGPLed code, it needs to be separated into a 
dynamically linked library. Android's support for those is terrible, and the 
iPhone bans them outright, so Fuego is out of the running.

I'm starting to suspect that I'll be forced to implement this myself, obnoxious 
and time consuming as that is.
On Nov 27, 2010 12:37 PM, "Michael Williams" <[email protected]> 
wrote:
> Fuego is LGPL.  It is plenty strong to score a finished or nearly finished 
> game.

> _______________________________________________
> Computer-go mailing list
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