On Sun, Nov 28, 2010 at 10:16 AM, Michael Williams <[email protected]> wrote: > ... For instance, if I wanted to score a > Chinese endgame starting with no code, I would probably write an MCTS > move generator that played the game to the bitter end and then score > it using simple area counting. But you can't do the same thing with > Japanese scoring. >
Of course, a big incentive for points would have to be given in the playout evaliation. _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
