On Sun, Nov 28, 2010 at 10:16 AM, Michael Williams
<[email protected]> wrote:
> ... For instance, if I wanted to score a
> Chinese endgame starting with no code, I would probably write an MCTS
> move generator that played the game to the bitter end and then score
> it using simple area counting.  But you can't do the same thing with
> Japanese scoring.
>

Of course, a big incentive for points would have to be given in the
playout evaliation.
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