not so hard to beat but feels quite natural.
it is quite good at finding good spot, abusing weakness and protecting
its own weakness.
but it does fatal mistakes.

on a 9x9 it has 5 level of difficulty we can choose from. only 3
levels are available for larger board.
chinese scoring is a pain IMHO
UI is nice
5$ is cheap
we shall make it play against many face or other strong AI to compare.
we could setup a game through KGS, I could manually play the moves
from the game.

another website you might want to take a look at is

http://research.microsoft.com/en-us/projects/go/

I would not be surprise that some of the AI researcher are following this list



On Sun, Dec 19, 2010 at 5:17 PM, Petr Baudis <[email protected]> wrote:
>  Hi!
>
>  There's been some talk about the XBox Go game from Microsoft Research:
>
>        
> http://research.microsoft.com/en-us/news/features/thepathofgo-121510.aspx
>
> Anyone has more details on how strong is its AI, etc.? The article above
> implies it's a MCTS + patterns engine, perhaps using the pattern matcher
> as described in "Bayesian pattern ranking for move prediction in the
> game of Go"?
>
>                                Petr "Pasky" Baudis
> _______________________________________________
> Computer-go mailing list
> [email protected]
> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
>



-- 
Go is to Western chess what philosophy is to double entry accounting.
- From Shibumi, bestseller by Trevanian
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