not so hard to beat but feels quite natural. it is quite good at finding good spot, abusing weakness and protecting its own weakness. but it does fatal mistakes.
on a 9x9 it has 5 level of difficulty we can choose from. only 3 levels are available for larger board. chinese scoring is a pain IMHO UI is nice 5$ is cheap we shall make it play against many face or other strong AI to compare. we could setup a game through KGS, I could manually play the moves from the game. another website you might want to take a look at is http://research.microsoft.com/en-us/projects/go/ I would not be surprise that some of the AI researcher are following this list On Sun, Dec 19, 2010 at 5:17 PM, Petr Baudis <[email protected]> wrote: > Hi! > > There's been some talk about the XBox Go game from Microsoft Research: > > > http://research.microsoft.com/en-us/news/features/thepathofgo-121510.aspx > > Anyone has more details on how strong is its AI, etc.? The article above > implies it's a MCTS + patterns engine, perhaps using the pattern matcher > as described in "Bayesian pattern ranking for move prediction in the > game of Go"? > > Petr "Pasky" Baudis > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go > -- Go is to Western chess what philosophy is to double entry accounting. - From Shibumi, bestseller by Trevanian _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
