I came across a reference to Go in an interesting article on a StarCraft 
playing AI.

Dan sometimes compares StarCraft with other games that have driven AI research 
in the past. “Chess is hard because you have to look far into the future, and 
go is harder because there are lots of pieces. With poker there’s uncertainty,” 
he says. “In StarCraft, you have all of these things going on simultaneously, 
and you have very little time to compute a solution.”

Here is the full article link:
http://arstechnica.com/gaming/news/2011/01/skynet-meets-the-swarm-how-the-berkeley-overmind-won-the-2010-starcraft-ai-competition.ars



      
_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Reply via email to