One of the design goals of CGOS was to pair players of similar strength.
 That is a consideration in every pairing.

Unfortunately,  it's difficult to provide variety and evenly matched
pairings when often only a few players of disparate strength are on-line but
the server works with whatever it has.

Don




On Mon, Feb 14, 2011 at 8:05 AM, Michael Williams <
[email protected]> wrote:

> I think CGOS does attempt to pair players of similar strength.  But I
> don't remember the details of how that works.
>
>
> On Mon, Feb 14, 2011 at 3:12 AM, Matthew Woodcraft
> <[email protected]> wrote:
> > Michael Williams wrote:
> >> I'm just curious -- for the all-vs-all tournament, do all players play
> >> the same number of games or do stronger players play more?  One way to
> >> do that (and allow it to be an arbitrary-length / open-ended
> >> tournament) would be to apply UCT to select the two players for the
> >> next game.  Just a thought.  Maybe there are better ways.
> >
> > In the all-play-all tournament, all players play the same number of
> games.
> >
> > I think the natural next step would be to add AccelRat or something like
> the
> > system used on CGOS, so as to have more games between players of similar
> > strength.
> >
> > The existing Monte Carlo tuner uses UCT to select a strong player for
> each
> > game, but it uses a fixed opponent.
> >
> > -M-
> >
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