One of the design goals of CGOS was to pair players of similar strength. That is a consideration in every pairing.
Unfortunately, it's difficult to provide variety and evenly matched pairings when often only a few players of disparate strength are on-line but the server works with whatever it has. Don On Mon, Feb 14, 2011 at 8:05 AM, Michael Williams < [email protected]> wrote: > I think CGOS does attempt to pair players of similar strength. But I > don't remember the details of how that works. > > > On Mon, Feb 14, 2011 at 3:12 AM, Matthew Woodcraft > <[email protected]> wrote: > > Michael Williams wrote: > >> I'm just curious -- for the all-vs-all tournament, do all players play > >> the same number of games or do stronger players play more? One way to > >> do that (and allow it to be an arbitrary-length / open-ended > >> tournament) would be to apply UCT to select the two players for the > >> next game. Just a thought. Maybe there are better ways. > > > > In the all-play-all tournament, all players play the same number of > games. > > > > I think the natural next step would be to add AccelRat or something like > the > > system used on CGOS, so as to have more games between players of similar > > strength. > > > > The existing Monte Carlo tuner uses UCT to select a strong player for > each > > game, but it uses a fixed opponent. > > > > -M- > > > > _______________________________________________ > > Computer-go mailing list > > [email protected] > > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go > > > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >
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