> I did not want to spend a lot of time changing Valkyria completely for > integer komi ... The hack is that every time a jigo occurs in a playout I > randomize which player should win
Given that you use dynamic komi, how about this alternative hack: treat jigo as a win for one player, and rely on dynamic komi to shift it around such that if there is a win (rather than a draw) for the player to move it will be discovered. Darren -- Darren Cook, Software Researcher/Developer http://dcook.org/work/ (About me and my work) http://dcook.org/blogs.html (My blogs and articles) _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
