> I did not want to spend a lot of time changing Valkyria completely for
> integer komi ... The hack is that every time a jigo occurs in a playout I
> randomize which player should win

Given that you use dynamic komi, how about this alternative hack: treat
jigo as a win for one player, and rely on dynamic komi to shift it
around such that if there is a win (rather than a draw) for the player
to move it will be discovered.

Darren


-- 
Darren Cook, Software Researcher/Developer

http://dcook.org/work/ (About me and my work)
http://dcook.org/blogs.html (My blogs and articles)
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