http://www.peepo.com now uses json to communicate between the pachi go game engine, nodejs server, redis database and client web-browser.

the primary purpose is to create a common agreed standard for publishing the underlying data used by Go engines to select a move, for visualisation in a web browser, or other processing; and hence may be of interest to Go players and Go engine developers.

for instance peepo.com currently displays a board of territory values at a rate of ~160 frames per move, or about 4 per second.

The nascent Go json protocol would benefit from contributions from interested parties

regards

Jonathan Chetwynd
http://www.peepo.com
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