http://www.peepo.com now uses json to communicate between the pachi go
game engine, nodejs server, redis database and client web-browser.
the primary purpose is to create a common agreed standard for
publishing the underlying data used by Go engines to select a move,
for visualisation in a web browser, or other processing; and hence may
be of interest to Go players and Go engine developers.
for instance peepo.com currently displays a board of territory values
at a rate of ~160 frames per move, or about 4 per second.
The nascent Go json protocol would benefit from contributions from
interested parties
regards
Jonathan Chetwynd
http://www.peepo.com
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