Von: Olivier Teytaud <[email protected]>
> no plan for a "full" rengo I think, but I've made a script for
> interfacing programs so that they plan rengo:
> http://teytaud.over-blog.com/article-a-gtp-program-for-rengo-77022041.html
> 
> and I'm testing the level of the pair as a function of the
> level/caracteristics of each program.

Interesting.

In Jena we have started a preliminary experiment with a special type
of RenGo: two humans A and B involved, additionally one computer C.

Team Black consists of A and C,
Team White conssits of B and C.

So, the (same) computer is participating in both teams.

Moving order in the game is:
A B C(black) C(white) A B C(black) C(white) ...

In a first game A was a 2-kyu player, B a 1-dan player,
C was commercial CrazyStone on Level 8 (with about 5 seconds of thinking
time on a dual-core notebook).
No handicap stones, but komi=0.5 to compensate for the difference in
human playing strengths.

Team White (1-dan + CrazyStone) made it to a seemingly easy victory.
After the game discussion among the humans and me "showed" that human
B had much more experience in playing against bots (on KGS). Human A
had almost none.

Ingo.
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