Hello, Mr. Matoh,

> Betreff: [Computer-go] Go is not much different from chess
> ...
> When I started writing summary of
> my findings, that single idea showed how we
> can use all chess knowledge and apply
> it to game of go.
> 
> I am writing short article and
> would appreciate some peer review
> from expert in chess programming
> or a mathematician.

My proposal: Write your paper and submit it to an
appropriate journal. They will give you peer review.

> I will not discuss it in this  forum as I have no time
> to engage in debates. Idea is so simple that
> you would't believe and I have no time to
> engage in debates.

My experience is that discussions in this mailing 
list helped me a lot with my "new" ideas.

<Joking mode on>
** I have invented perpetuum mobile. Idea is so simple 
** that you would't believe and I have no time to engage
** in debates.
<Joking mode off>


> It all started with one line changed in source code of pachi
> program to confirm the idea.

Back in serious mode:
Such a thing happened to me several times in my career
as a game inventor: Take the rule set of an existing game,
change a single line of the rules, and chances are not so
bad that the modified rules will give a nice game.
(Example: Emanuel Lasker's invention of his "Muehle"-variant.
In normal Muehle (morris) in phase 1 each player puts her stones
on the board. In phase 2 these stones are shifted on the board.
Lasker allowed to mix: After a player has placed his very first stone
he is allowed in each single move to decide if he wants to place
another new stone or if he wants to shift one of his stones on
the board. Lasker Muehle is classes better than normal Muehle.)

Ingo Althofer.
-- 
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