Stefan Kaitschick <[email protected]>
> Another spin on this idea: if you have winrates at several different 
> komi level for all move candidates, you could piece this together 
> weighting correct komi the strongest and large fantasy komi the least. 
> In a position that benefits from dynamic komi, the high komi results 
> will still prevail, because the low komi results will be almost identical.
> 
> Otoh, maybe this could also help in those high handicap positions where 
> the bot otherwise would give away the game by giving the opponent too 
> much certain territory in the beginning. Moves that do well at  a high 
> komi level, but do even worse than other moves without komi, could be 
> sorted out.


For testing in practice it would be nice when there were a commercial
go program with "komi fan"-function: When activated, it would show
for the position (in a sorted list) which value of komi would result
in which win rates.
I know several users (including myself) who would like to play
around with such a feature and who would, for sure, give
interesting feedback for new programming ideas (on dynamic komi 
and other things).

Ingo.
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