I am very interested in reading a detailed description of your results.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Hendrik Baier
Sent: Monday, July 11, 2011 5:47 PM
To: [email protected]
Subject: Re: [Computer-go] Computer-go Digest, Vol 18, Issue 29

>On 19x19, Many Faces has books.  A full board opening book made from strong
>player games is a hash of all positions (rotation/refection invariant).  It
>keeps statistics of player strength and win rate, and is only used to bias
>the search, not to choose a move quickly.

That's what I re-invented recently, and I combined it with a joseki book
made from strong player games as well. Both books just recommend a bunch of
moves, the appropriate choice is left to the search algorithm. Because I
don't return a move instantly without search, I call it "active book
application".

So far (without any kind of parameter tuning or manual changes to the book)
it increased Orego's win rate against GNUGo by 4-5 percent, with 10 seconds
per move. I wonder if the effect would be stronger or weaker for a stronger
program - it's more difficult to improve a stronger program of course, but
it might also understand some of the openings better and make better use of
them.

A clean, hand-coded book of joseki might be very strong in this framework,
but I don't have the time.

Thanks everybody for your answers. I might post a short paper about this
soon if people are interested.

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