It works fine with komi 1.5 or 2.5 -- black wins and white wins,
respectively.  The situation below may be tricky to deal with.  I'm guessing
the problem is due to the bad move opening up a large area and extending the
game, thus introducing uncertainty.  And Pachi is preferring that uncertain
outcome over a tie.

On Fri, Jul 15, 2011 at 7:19 PM, Michael Williams <
[email protected]> wrote:

> I found something else.
>
> This command results in white playing a very bad move which costs the game:
>
>     twogtp.py --black '../pachi -t =100000' --white '../pachi -t =100000'
> --size 4 --komi 2
> Eventually, this position occurs with white to play.
>
>       A B C D
>     +---------+
>   4 | . X X . |
>   3 | X O O O |
>   2 | X X X O |
>   1 | X . O O |
>     +---------+
>
> Instead of passing and going for a tie with mutual life in seki, white
> places his whole army in atari with a move at B1 and looses.
>
>
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