When you say 4 CPUs, how many cores do you really mean? You can certainly get a 4-core notebook.
On Mon, Sep 19, 2011 at 2:21 PM, Petr Baudis <[email protected]> wrote: > On Sat, Sep 17, 2011 at 11:33:20AM -0400, steve uurtamo wrote: > > > I guess the question is what do we want to > > > identify: the strongest program or the strongest artificial playing > > > entity? > > > > I'm starting to be convinced that there's very little difference. Code > > isn't generally separable from its hardware, once it has been heavily > > optimized. This has been discussed on the list before, but I'll just > > point out that if you want to have a competition between *algorithms*, > > you'd need a very artificial environment that you might have > > difficulty getting everyone to agree upon. > > I'd like to chip in with a concrete example - relative strength of Fuego > vs. Pachi seems to heavily depend on the amount of computing power. > On single CPU, Fuego is much stronger than Pachi, they get about even > with 4 CPUs and from there on, Pachi scales better and quickly gets > significantly stronger. (Details to follow in our ACG13 paper.) > > Of course we could spend a lot of effort on tweaking Pachi to play > well on lower-end platforms, but I'd rather be looking for the next > algorithmic breakthrough and be ready for the many-core computers > of tomorrow. We should think what do we want to measure in the contest. > > If no remote play is allowed anyway, I think the playing field should > be at least set really even by all players using the same hardware > platform, e.g. like it was done in Tampere. Restricting remote play > but still allowing for differentiation based on whatever laptop one > brings in does not make too much sense to me. > > Petr "Pasky" Baudis > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >
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