Hi Darren, it was a 9 x 9 game, the bot was a random bot but for suicide moves and positional superko moves (or so I thought) ;) The bot was, as you have correctly assumed, playing against itself.
After the filling up in the middle of board, the only legal moves remaining There were in two ko like structures in two corners of the the board, spreading a bit to the side. If you wish, I can try te reproduce and make an SGF file, but no guarantees here. ;) The game would ofcourse not be the same, but perhaps a similar situation will arise. Because the bot had no further intelligence, it might not be very interesting, though. Kind regards Lukas On Thu, Jun 7, 2012 at 11:23 AM, Darren Cook <[email protected]> wrote: > Fascinating answers, thanks everyone. > >> Although a theoretical maximum is nice to ponder upon, in an >> experiment to safe computationtime, I tested my software for a superko >> up to cycles of ten. After several tens of thousands of game it came >> in an infinite loop due to a 12-cycle positional superko. So it is not >> common, but it can happen. > > Wow, that is more common than I expected. (Can you give more details? > 9x9 or 19x19 games? Did the program have much knowledge? I assume > self-play?) > > Darren > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
