Orego doesn't do this directly. Instead, we massing passing a possible
move, but with a very low prior success rate (1 win in 10 runs). It
will be chosen if all other moves lead to losses.

-- 
Peter Drake
https://sites.google.com/a/lclark.edu/drake/


On Tue, Aug 7, 2012 at 1:34 PM, Michael Williams
<[email protected]> wrote:
> Could anyone describe the basic implementation for detecting some seki
> in a fast enough way to be used in playouts?  I understand that it's
> not practical to detect them all.
>
> Thanks.
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