Hy,

There are a lot of interesting papers on UCT and selection strategies ...
But it's harder to find information about the more 'pragmatic' side of
computer-go.

How do you score a go board?
What would be a faster algorithm to score a go-board?
Could you pre-calculate and accumulate some information early in the game
(on every move), knowing you're going to evaluate the board many times?
When do you decide to finish/score the game?

Also, what are some of the languages used besides C(++)? Does anyone work
in something like java or a functional language?

Rémi de Zoeten.
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