If there really is a difference between (1) and (2) then I have always been completely oblivious to it. For your third (3) case I again see not what the difference is.
On 8 February 2013 22:02, Nick Wedd <[email protected]> wrote: > On 08/02/2013 20:34, Rémi wrote: > >> Hy, >> >> There are a lot of interesting papers on UCT and selection strategies >> ... But it's harder to find information about the more 'pragmatic' side >> of computer-go. >> >> How do you score a go board? >> > > What do you mean by "score a go board"? I can think of three reasonable > possibilities. > > (1.) Count the score in a game that is over. > > (2.) Count the score in a game that is not over, but both players have > passed because they think it is. > > (3.) Count the score in a game that is still being played. > > (1) is difficult but practicable. (2) is similar to (1), so long as you > are not bothered about the result being meaningful, but just want to > calculate the score as a referee might if asked to score a game in which > both players have passed prematurely. (3) is as difficult as playing Go > perfectly. > > Nick > > > What would be a faster algorithm to score a go-board? >> Could you pre-calculate and accumulate some information early in the >> game (on every move), knowing you're going to evaluate the board many >> times? >> When do you decide to finish/score the game? >> >> Also, what are some of the languages used besides C(++)? Does anyone >> work in something like java or a functional language? >> >> Rémi de Zoeten. >> >> >> ______________________________**_________________ >> Computer-go mailing list >> [email protected] >> http://dvandva.org/cgi-bin/**mailman/listinfo/computer-go<http://dvandva.org/cgi-bin/mailman/listinfo/computer-go> >> >> > > -- > Nick Wedd > [email protected] > ______________________________**_________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/**mailman/listinfo/computer-go<http://dvandva.org/cgi-bin/mailman/listinfo/computer-go> >
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