Here are conceptual rules ideas:
http://home.snafu.de/jasiek/rules.html#ruletextsJapaneseStyleRules
http://home.snafu.de/jasiek/rules.html#RuleTextCommentaries

In particular, the Simplified Japanese Rules can be a pragmatic start:
http://home.snafu.de/jasiek/sj.html

Obviously, you would need to replace superko, exclude territory from sekis and add Japanese style game end phases. What you get your program should be able to handle: detecting independently alive by the possibility of creating the player's two-eye-formation.

Needless to say, pathological, rare cases can lead to differences from real Japanese rules. Otherwise, Simplified Japanese Rules with the mentioned modifications should be good enough for a program's internal move prediction, if only it can construct representative playout sequences from typical territories to two-eye-formations.

--
robert jasiek

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