Pasky, Most important thing to reach high-dan level is to solve L&D correctly, IMHO. For example, the bottom W at the position after 258 moves should be recognized as dead on pachi vs. Zen19S in round 3 (http://files.gokgs.com/games/2013/3/4/pachi-Zen19S.sgf).
Hideki Petr Baudis: <[email protected]>: > Hi! > >On Thu, Mar 07, 2013 at 12:26:50PM +0000, Nick Wedd wrote: >> My report is at http://www.weddslist.com/kgs/past/S13.1/index.html >> I expect it contains at least as many errors as usual, so I will be >> pleased if you point these out to me. > > Pachi was not running with 12 threads, but as specified in its info >on 2x Opteron 6134 (15 threads) with 64GiB RAM. > >On Thu, Mar 07, 2013 at 01:13:52PM +0000, Aja Huang wrote: >> Thanks Nick for the report. Congratulations to CrazyStone! > > Congratulations from me too! There is a huge gap between CrazyStone >and Pachi... In both of their matches, CrazyStone systematically wiped >pachi out in the first joseki played on the board. :-) > > Now it seems to me that this is related to the way playouts are done >and it will be difficult to improve with Mogo style (rule-based) >playouts above certain strength, without using larger patterns and next >move choice based on probability distribution. Currently, playing out >a simple joseki in a sensible way in simulations will just never happen. >This is a bit frustrating since all my attempts at successfully >implementing probdist-based playouts have failed so far, but I guess >I will just have to try again... > >> My observation is that Nomitan has improved a lot. Also welcome back, >> pachi! > > Thank you. :-) I wish I was able to devote more time to Pachi, but >I hope I will be able to persist with at least a daily 1-3 hours of >Pachi care in the near future. -- Hideki Kato <mailto:[email protected]> _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
