Hi,

oakfoam was using large (circular) patterns (up to 9) in the last slow
bot tournament. They were trained statistically. I read, that this is
suboptimal and came up with an "idea" of another training:

During play agains gnugo I compared for every move the order of move
quality, which results from the features, with the one which results
from mc calculation.

My guess was: the features should try to produce the same order as the
result from mc calculation. If I unprune in the order of the features
this is good, as I unprune more or less in the order of the mc quality.

After every move I change the values of all features in the
"better-fitting to mc order" direction by a very little amount.

As this seems to be stable for all features including 3x3 patterns it
tries to remove most of my large patterns. I double checked for bugs,
but of cause there might be some left. 

Did somebody try a similar approach?

My understanding is: The large patterns do not improve the order. As
they clearly improve the playing strength (>100ELO for sure) there must
be another reason, why they do it.

My guess is: they introduce better tenukis into the tree to calculate
different positions on the board. Therefore getting live and death
better?!

Or am I totally wrong and I should search very deep for a bug again:)

Thanks Detlef


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