Hi!

I'm a new computer-go researcher and I'm not a Go player. In order to get
better knowledge of Go Game I would like to ask some questions about it (I
know the rules of the game, I'm just not a good player).

1 - in order to evaluate simulations in MC. Is there any connections
between the type of moves made in the game ? For example, if i take two
simulations, victory in both simulations, in one of them I had just one
nakade move and in the other one I had 5 nakade moves. Could I say that
simulation two is better than simulation one ? By better i mean is it more
worth that I take more time simulating the states from the second
simulation instead of the first one ?

2 - So, in this way could I conclude that, for example, Nakade moves are
ALWAYS better than Atari Defense Moves ?

3 - As far as I know the alpha-beta approach has not succeeded due to
the inefficiency of the evaluation functions known. So,where do you guys
think that lies the future of Computer-GO ? MC methods ? The classic
approach on board games ? (Minimax, Neural Networks, etc).

I know that it is a lot of questions, but in order to get a computer go
machine to outperform a human player I think that the machine should to
ratiocinate like a human player.

P.S: Sorry about my bad english.

Thanks in advance!

Att,
Santos, Gabriel.
_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Reply via email to