Thank you Dave,

I will take a look in Winning Ways.

;)


On Mon, Apr 1, 2013 at 4:55 PM, <[email protected]> wrote:

>  Gabriel,
>
> I don't think that MC players are aware of "local fights". It would be
> very nice if a program could divide the board in separate locations,
> because the combinatoric explosion would be reduced by a huge factor (4
> areas with 16 empty intersections has a much smaller game tree than 1 area
> with 64 empty intersections).
>
> There is a method of combining the results of local endgame fights in a
> global result (Winning Ways by Conway, it can be viewed as a way to
> determine the optical merging of sepatate game trees), but in earlier
> stages of the game it is hard to separate out areas of the board that have
> low interaction.
>
> Perhaps it could be derived in an MC way (statistically) from cross
> correlations of board occupance at playout terminal nodes. I gave that a
> try a couple of years ago, but I gave up when it didn't seem to give useful
> results. Could be due to bugs in my code though.
>
> Dave
>  ------------------------------
>  *Van:* [email protected] namens Gabriel .Santos
> *Verzonden:* ma 1-4-2013 19:42
> *Aan:* [email protected]
> *Onderwerp:* Re: [Computer-go] Weight of moves
>
>  Álvaro,
>
> When I say "think like a human player ", I mean regarding to the strategy.
> For example, when there are several fights happening simultaneously at the
> board, a human player can identify them and decide which one worth more to
> invest, I thinks this is a really difficult task in Go. How does he do this
> judge ?  Which features does he analyze? And there are cases which "try" to
> mimic the biological solution is worth. See Neural Networks, Ant Colony
> Optimization Algorithm, Genetic Algorithm, etc.
>
> Santos, Gabriel.
>
>
> On Mon, Apr 1, 2013 at 2:30 PM, Álvaro Begué <[email protected]>wrote:
>
>>
>> On Mon, Apr 1, 2013 at 11:10 AM, Gabriel .Santos <
>> [email protected]> wrote:
>>
>>> I know that it is a lot of questions, but in order to get a computer go
>>> machine to outperform a human player I think that the machine should to
>>> ratiocinate like a human player.
>>
>>
>>
>> Do you also think a machine that carries people very fast should have
>> strong legs like a horse? And a machine that can fly should flap its wings
>> like a bird? And a closer example: Do you think the same thing about chess
>> machines?
>>
>> In all those cases the engineering solution to the problem was very
>> different from the biological solution, and I expect the same will happen
>> with computer go. Actually, it's already happening.
>>
>> Álvaro.
>>
>>
>>
>> _______________________________________________
>> Computer-go mailing list
>> [email protected]
>> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
>>
>
>
> _______________________________________________
> Computer-go mailing list
> [email protected]
> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
>
_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Reply via email to