For once, a conference I want to know about, and it doesn't get announced here :-) The programme is now up here:
https://www.conftool.net/cg2013/index.php?page=browseSessions&presentations=show (In case that URL insists on registration, and you just want to see the list, I've pasted it in below.) It is over 3 days: 13/14/15 Aug. Early sign-up fee is 200 euros. I cannot find when the sign-up deadline is, or how much it costs if not early. Are there any other events going on before/after, in the area? (I mean research presentations, that kind of thing; I know about the ICGA events: chess tournaments and the computer olympiad: http://icga.uvt.nl/wp-uploads/2013/02/RULES-FOR-THE-20th-WCCC-and-other-tournaments-1.pdf ) BTW, I'm nothing to do with conference organization, but as a Tokyo local, if anyone has general questions, I'm happy to try and help. (Perhaps off-list, unless you think others will have the same question.) Darren -- Darren Cook, Software Researcher/Developer http://dcook.org/work/ (About me and my work) http://dcook.org/blogs.html (My blogs and articles) Investigating the Limits of Monte Carlo Tree Search Methods in Computer Go Huang, Aja; Mueller, Martin MoHex 2.0: a pattern-based MCTS Hex player Huang, Shih-Chieh; Arneson, Broderick; Hayward, Ryan; Mueller, Martin; Pawlewicz, Jakub On Semeai Detection in Monte-Carlo Go Graf, Tobias; Schaefers, Lars; Marco, Platzner Comparison Training of Shogi Evaluation Functions with Self-Generated Training Positions and Moves Ura, Akira; Miwa, Makoto; Tsuruoka, Yoshimasa; Chikayama, Takashi Resources, Entities, Actions. A generalized design pattern for RTS games and its language extension in Casanova Abbadi, Mohamed; Di Giacomo, Francesco; Maggiore, Giuseppe; Plaat, Aske; Orsini, Renzo; Spronck, Pieter Quantitative study of 2 by 4 Chinese Dark Chess Chang, Hung-Jui; Hsu, Tsan-sheng Programming Breakthrough Lorentz, Richard; Horey, Therese Havannah and TwixT are PSPACE-complete Bonnet, Édouard; Jamain, Florian; Saffidine, Abdallah Anomalies of Pure Monte Carlo Search in Monte Carlo Perfect Games Althöfer, Ingo; Turner, Wesley Michael Solution Techniques for Quantified Linear Programs and the links to Gaming Lorenz, Ulf; Opfer, Thomas; Wolf, Jan Cylinder-Infinite-Connect-Four except for Widths 2, 6, and 11 is Solved: Drawn Yamaguchi, Yoshiaki; Tanaka, Tetsuro; Yamaguchi, Kazunori Automatic Generation of Chinese Dark Chess Opening Books Chen, Bo-Nian; Hsu, Tsan-sheng Improving Best-Reply Search Esser, Markus; Gras, Michael; Winands, Mark H.M.; Schadd, Maarten P.D.; Lanctot, Marc Scalable Parallel DFPN Search Pawlewicz, Jakub; Hayward, Ryan Efficiency of Static Knowledge Bias in Monte-Carlo Tree Search Viennot, Simon; Ikeda, Kokolo Developments on Product Propagation Saffidine, Abdallah; Cazenave, Tristan Analyzing Simulations in Monte Carlo Tree Search for the Game of Go Fernando, Sumudu; Mueller, Martin Material Symmetry to Partition Endgame Tables Saffidine, Abdallah; Jouandeau, Nicolas; Buron, Cédric; Cazenave, Tristan First Results of Simple Majority Voting for Chess Spoerer, Kristian Toby; Okaneya, Toshihisa; Ikeda, Kokolo; Iida, Hiroyuki Optimal, Approximately Optimal, and Fair Play of the Fowl Play Card Game Neller, Todd W.; Malec, Marcin; Presser, Clifton G. M.; Jacobs, Forrest Dependency-Based Search for Connect6 Wu, I-Chen; Kang, Hao-Hua; Lin, Hung-Hsuan; Lin, Ping-Hung; Wei, Ting-Han; Chang, Chieh-Min; Liao, Ting-Fu _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
