2013/6/24 David Briemann <[email protected]> > > I'm beginning to think that I didn't understand the tree search part > correctly. You say the tree search generates moves too. I thought moves > were only generated in playouts and the tree search part was to follow > already played lines until it reaches a position which has not been played > out. Probably that's the location were I have too look into. >
To understand the framework of Fuego, this paper is a good start Fuego - An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search http://webdocs.cs.ualberta.ca/~mmueller/ps/fuego-TCIAIG.pdf particularly Section 3 The Fuego Engine, where it describes Fuego's playout policy and the full-board MCTS generator. Aja
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