2013/6/24 David Briemann <[email protected]>
>
> I'm beginning to think that I didn't understand the tree search part
> correctly. You say the tree search generates moves too. I thought moves
> were only generated in playouts and the tree search part was to follow
> already played lines until it reaches a position which has not been played
> out. Probably that's the location were I have too look into.
>

To understand the framework of Fuego, this paper is a good start

Fuego - An Open-Source Framework for Board Games and Go Engine Based on
Monte Carlo Tree Search
http://webdocs.cs.ualberta.ca/~mmueller/ps/fuego-TCIAIG.pdf

particularly Section 3 The Fuego Engine, where it describes Fuego's playout
policy and the full-board MCTS generator.

Aja
_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Reply via email to