it really isn't so much about that. The reason why strong programs have to consider very few moves is knowledge applied in the tree
I agree with you. .OO. OXXO snap back XO.O .XO. For example, Aya often took one "O" stone before. It is useless. I added the feature "Take snap back when there is no ko", its gamma was 0.009, very low. After that, this move is rarely selected in tree. Regards, Hiroshi Yamashita _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
