EGF uses GOR which to my understanding is based on Elo model. With arbitrary equality to old systems 2100 GOR = 1 dan and 100 pts/rank
2013/11/20 Nick Wedd <[email protected]> > On 20/11/2013 06:45, Detlef Schmicker wrote: > >> After turning off pondering in pachi the plot looks much more sensible: >> >> http://physik.de/playouts.pdf >> > > What is the relationship between "ELO" as shown on the graph, and Go > rating, in AGA or EGF terms? > > Nick > > >> >> I will now do some comparison with proportional increasing playouts in >> pachi and oakfoam. >> >> Detlef >> >> >> Am Montag, den 18.11.2013, 21:11 +0100 schrieb Petr Baudis: >> >>> On Sun, Nov 17, 2013 at 03:11:22PM +0100, Erik van der Werf wrote: >>> >>>> make sure Pachi isn't doing any kind of pondering in the >>>> background. >>>> >>> >>> Indeed, Pachi will ponder by default. Turn pondering off by passing >>> >>> pondering=0 >>> >>> on the commandline. >>> >>> pachi -d 0 -t =4000 -r chinese threads=1,max_tree_size=2048 >>>> >>> >>> Also, it may be worth passing pass_all_alive unless you are doing a >>> sophisticated scoring procedure, to make sure Pachi captures all dead >>> groups at the end of the game. >>> >>> P.S.: Do your results imply that on 4000 playouts/move, oakfoam is >>> quite stronger than Pachi now? I'd love to hear more. :) How does the >>> playout speed compare? >>> >>> >> >> _______________________________________________ >> Computer-go mailing list >> [email protected] >> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >> >> > > -- > Nick Wedd > [email protected] > > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >
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