OK, now I have 176 games fuego against pachi with same number of
playouts,

I will not spam more data for now, I think the point is, pachi is really
scaling good compared to fuego and oakfoam. We have a lot of work:)

Detlef

Am Freitag, den 20.12.2013, 14:18 +0100 schrieb Detlef Schmicker:
> 19x19 results fuego against pachi with pachi having 2*playouts.
> 
> No large patterns in pachi and only 136 games were used (but the strong
> decrease is significant I think)
> 
> The large pattern run is coming soon:)
> 
> Detlef
> 
> 
> Am Donnerstag, den 19.12.2013, 19:52 +0100 schrieb Detlef Schmicker:
> > Thanks,
> > 
> > threads were set to 8 because of memory problems. My machines have 16GB
> > and 15GB.
> > I hoped the playing strenght would not differ too much, as I thought I
> > fixed the number of playouts. So it might be slower of cause...
> > 
> > At the moment I do not have disagrees about outcomes, but I will keep it
> > in mind in case of problems. I think all games are resigned...
> > 
> > From the pachi README file coming with the version I use it should use
> > large patterns, at least it does mention using it and is not mentioning
> > that I have to turn it on :)
> > 
> > Detlef
> > 
> > Am Donnerstag, den 19.12.2013, 11:17 -0700 schrieb Martin Mueller:
> > > Are my fuego parameters ok? 
> > > > opponent_settings2='uct_param_player ignore_clock 1
> > > > \nuct_param_player
> > > > max_games '+str(playouts)+'\nuct_param_player resign_min_games 5000
> > > > \nuct_param_search number_threads 8\nuct_max_memory 8000000000
> > > > \nuct_param_player reuse_subtree 1'
> > > 
> > > Hi Detlef,
> > > looks OK generally. Some comments:
> > > 
> > > 
> > > In my normal tests I set 
> > > uct_param_search number_threads 1
> > > instead of 8, then I run several test games in parallel with the —
> > > threads option in gogui-twogtp. 
> > > 
> > > 
> > > The reason for single-threaded is that I want to separate “baseline”
> > > strength comparison from parallel scaling performance. So I want to
> > > keep the baseline as simple as possible.
> > > 
> > > 
> > > Of course then you need to reduce the memory per player as well. I do
> > > not know how much weaker the current Fuego is on 8 threads, as
> > > compared to running single-threaded 8 times longer. It totally depends
> > > on your hardware too. You can easily measure the raw parallel speedup
> > > by using the tool fuego/tools/misc/fuego-speed-test.pl
> > > E.g. 6.5 for 8 threads is not bad in terms of nodes/sec. speedup. But
> > > strength speedup is less because the parallel algorithm is less
> > > informed than the sequential baseline.
> > > 
> > > 
> > > Talking of memory, using 8000000000 on a 8GB machine may be a bit too
> > > much, depending on what else runs on your computer and how large the
> > > memory footprint of the rest of Fuego is. You don’t want it to start
> > > swapping. We have used something like 7.3GB for the tree which is
> > > probably conservative. There is a patch coming up which will reduce
> > > the memory footprint of Greenpeep style patterns a bit.
> > > 
> > > 
> > > Then of course, once in a while we need to check parallel scaling as
> > > well, as Markus did for the paper we wrote a long time ago. 
> > > 
> > > 
> > > The other thing I do is I set
> > > go_rules cgos
> > > This keeps things simpler for scoring in the end. Other rules support
> > > in Fuego is a bit flaky. (I am not sure what is the default if you
> > > specify nothing)
> > > And I still use GnuGo as a referee, there are always some games where
> > > the programs disagree in the end. Those end up in the “future work”
> > > bucket :)
> > > 
> > > 
> > > Martin
> > > _______________________________________________
> > > Computer-go mailing list
> > > Computer-go@dvandva.org
> > > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
> > 
> > 
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> > 
> 
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