I think the move prediction methods are also relevant e.g.
see Wistuba et al, CIG 2012:

http://geneura.ugr.es/cig2012/papers/paper82.pdf

Simon Lucas

-----Original Message-----
From: [email protected] [mailto:[email protected]] 
On Behalf Of Cameron Browne
Sent: 20 January 2014 13:14
To: [email protected]
Subject: [Computer-go] RAVE-Tiling?

Hi Stefan,

> Date: Mon, 20 Jan 2014 12:07:11 +0100
> From: Stefan Kaitschick <[email protected]>
> To: [email protected]
> Subject: [Computer-go] RAVE-Tiling?
> 
> Has anybody ever experimented with tiling the board with a set of possibly 
> overlaping smaller tiles, and updating the RAVE statistic for those tiles, 
> whenever the same pattern comes up for that tile in the tree? This would 
> probably be more reliable than AMAF, and fill faster than RAVE, so it might 
> be a useful addition. There could even be multiple sets of different sizes. 
> I'm proposing fixed borders for the tiles. Another approach might be to 
> introduce dynamic tiles in areas that have been found by some measure to be 
> critical.


The papers on Contextual Monte Carlo might be relevant:

A. Rimmel and F. Teytaud, "Multiple Overlapping Tiles for Contextual Monte 
Carlo Tree Search," in Proc. Applicat. Evol.
Comput. 1, LNCS 6624, Torino. Italy, 2010, pp. 201-210.

J.-B. Hoock, C.-S. Lee, A. Rimmel, F. Teytaud, O. Teytaud, and M.-H. Wang, 
"Intelligent Agents for the Game of Go," IEEE Comput. Intell. Mag., vol. 5, no. 
4, pp. 28-42, 2010.

Regards,
Cameron

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