Early versions of Pebbles used that specific code. But I have also never
seen it published, which suggests that maybe someone should actually do so.

I should point out that you can't really build a strong program on this
basis. You will eventually want to know the 3x3 neighborhoods of every
point, so removing points in bulk does not work well.

The problem is that you have to incorporate knowledge in your program, and
then bit-parallel systems stop providing sufficient context.

To my surprise, when I wrote the code that tracked 3x3 neighborhoods, I was
able to delete so many "look up, down, left, right" tests that Pebbles
became faster.

Best,
Brian

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Cameron Browne
Sent: Saturday, May 24, 2014 5:45 AM
To: [email protected]
Subject: [Computer-go] Bitwise-parallel surround capture

Hi,

This draft paper describes a simple bitwise-parallel method for performing
surround capture: http://www.cameronius.com/research/go-bits-1.pdf

Before I submit it, I just wanted to check with this list that the method is
not known and already in use.

Any general comments on the paper would also be appreciated.

Regards,
Cameron

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